//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightPositionAndInvRadius;
//   float4 lightmapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPositionVS            c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   TemporalAAParameters        c13      1
//   lightmapCoordinateScaleBias c14      1
//   lightPositionAndInvRadius   c15      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 0, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_texcoord1 v5
    dcl_color v6
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    add r4.xyz, -r3, c15
    mul r5.xyz, r4.y, c11
    mad r5.xyz, c10, r4.x, r5
    mad r5.xyz, c12, r4.z, r5
    mul o4.xyz, r4, c15.w
    dp3 o3.x, r2, r5
    dp3 o3.y, r0, r5
    dp3 o3.z, r1, r5
    mad o1.xy, v6, c14, c14.wzzw
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o5.x, r2, r4
    dp3 o5.y, r0, r4
    dp3 o5.z, r1, r4
    mov o0, v3
    mov o2.xy, v4
    mov o2.zw, v5.xyyx
    mov o4.w, c5.z
    mov o5.w, c5.w
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 41 instruction slots used
 

